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July 26, 2008

My Dreams Come True

Yesterday one of my recent fantasies of getting to perform on LCD screen came true! Somehow we hooked one up for the Tokyo.Ten live show. Thanks Anthony from W+K and Telmic. Looking back at the photos from this show it looked like a lot of fun, but actually on the day I was two days almost without sleep and with one of the biggest headaches of my life. To the point where I was getting seriously worried about brain damage. I stuck some photos on the W+K blog too.

Posted by shane at 03:22 AM

July 14, 2008

Back Travelogue 1 – Paris

I intended to blog my European trip, but instead, I delayed so long that I ended up never writing anything for it. It turns out that when you’re on the longest summer vacation of the last 4-5 years of your life (pathetic, yes) the last thing you are motivated to do is open up your laptop and organize digital photos, etc. Some from Paris, after the fact:

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Posted by shane at 11:02 AM

July 08, 2008

Tokyo.Ten live show coming up 07.24

Official PR blurb:

W+K東京LABは2003年の立ち上げ以来、HIFANA、高木正勝、AFRA、DJ Uppercutの作品を、ほぼすべてのタイトルで、DVD+CDという形態でリリースしつづけている。ハイブリッドをコンセプトに、さまざまな要素を融合させた音楽をリリースするだけにとどまらず、早くから音楽を軸としたオーディオビジュアル体験を創出することに着目。今、ここ東京でしか生まれない表現を追求しつづけてきた。レーベル設立5周年、記念すべき10枚目のリリースはDVD+BOOK+BLOG で構成された“TOKYO.点”。このリリースをセレブレイトするライブイベントを、LIQUIDROOMで開催する。ここで、新しい体験を垣間見ることができる。ここから、新しい旅がはじまる。つぎの“点”へ。

Since W+K Tokyo Lab was launched in 2003, we’ve continued to produce CD+DVD releases for our artists Hifana, Takagi Masakatsu, Afra, and DJ Uppercut. Embracing the concept of hybrid, all our releases have been experiments in audio-visual expression and beyond, while striving to create a new experience that could only be born in Tokyo. Now that we’ve come 5 years along in this journey, this month we present our tenth release, a DVD+Book+Blog, called Tokyo.点, and to celebrate it, we’ll hold our biggest and best party at Liquidroom, featuring live performances by five of our artists. Come and share this experience with us as we kick off a new phase in the journey of W+K Tokyo Lab.

Tokyo.Ten : Live
W+K Tokyo Lab 5th Anniversary

2008/07.24/THU
Liquidroom
OPEN : 18:00 START : 19:00
Ticket : ¥3,000 (tax in, no drink)

Live Performances by:
Hifana
DJ Uppercut
Afra & The Incredible Beatbox Band
Jemapur
鎮座DOPENESS + Kochitola Haguretic Emcee’s

Thanks to our sponsors:
Amana Group, Claska, and special visual technology partner, Crescent.

Seriously though, this is gonna be an awesome event. The first time since our founding that all the lab artists (well, unfortunately one couldn’t join actually) will be performing together in one show. We’re planning some cool visual stuff for the show as well. Come check it!

Posted by shane at 03:21 PM

July 04, 2008

Gaming Lifestyle from Paris

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I’ve been waiting for this half my life. In fact, one big project I did while studying graphic design was to create a concept for an imaginary magazine and design it. I came up with a magazine called Introvert, that was supposed to connect gaming to a broader context of aesthetics and the interactive arts. I remember feeling so passionately at the time that this magazine absolutely needed to exist. I think that was around 2003 or so.

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Well, I was recently in Paris, and Digiki happened to have the first issue of a curious stack of glossy bound pages that a friend of his was involved in creating. It’s called Amusement, and as far as I can tell, it’s very close to the videogame magazine I imagined that I’d be salivating over, and more.

Someone finally did it. Fuck yes. These people realize that gaming is a major pop culture event, to be reckoned alongside fashion, and music, and all those other things that make the shiny young people in this world sparkle in the way that they do. But more importantly, they did not merely realize this fact, but acted on it. In fact, games are the tastiest pop cultural morsel of this century, and its about time someone acknowledged it from a bold new journalistic angle. The music industry is in the toilet, games have been generating more revenue than the movie industry for years, and keen consumers must be aware that while Hollywood is keen to recycle the same formulas, gaming’s key innovations are still to be discovered, the best new experiences still to be had. So can we please let gaming take its place on the world stage of cool already, where it so rightfully belongs.

Amusement seems to be a bold step in this direction, and a quick look at the intro animation on their website will reveal as much. From my estimation you’ll be as likely to see art or fashion inspired by gaming culture (Space Invader graffiti), as interviews with creative motherfuckers who play games (did I see Sebastien Tellier?), as you would an actual game review. I cannot confirm all my assumptions, because I don’t have a copy of Amusement in front of me, nor could I read the French, even if I did. But as you can probably tell, just the knowledge that it exists is inspiring to me. We can only hope this is the start of something much bigger.

Posted by shane at 02:20 AM

In Eyescream This Month

I already wrote about this on the Tokyo Lab blog, so I guess I’d better give it some kind of personal spin here. The funny thing about this interview was, that I thought it was going to be about the Tokyo.Ten project that’s ongoing this month, with a bunch of events, activity, and the release of our first book, containing all our best work up to now. It would an opportune time to mention any of these things, but then it turns out, oh, surprise, you’re going to be in the MAC issue, and talk about Apple. Steve is such a fucking genius that creative people and magazines and organizations are doing the best advertising for him voluntarily. I can imagine now, I’m in a Google Japan meeting, where we’re pitching an idea of doing an issue of some magazine all about Google, interviewing all kinds of creative, internet-savvy, famous blogger types to talk about how they use and love Google. For that issue, they’d probably have to pay though.

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Posted by shane at 01:59 AM